100 cards of hints, tips and advice for running great RPG Games.
Great for new and seasoned GMs alike, this is the deck of 100 cards that will liven up any RPG. Designed to reward player innovation, and punish complacency, the Dastardly Deck will help DM and GMs make every encounter feel new.
Designed to help keep each encounter fresh, and prevent players tackling each encounter using the same tactics, this deck if packed with ideas, inspiration and fun.
Each card has a piece of advice, from a DM with over 30 years experience, and an example of how they could do this during their game.
• Simple & Easy to Use: DM can select cards at random or use the deck’s advise as a coaching guide in advance.
• Ideal for RPG DM and GMs looking to do something new and encouraging players to embrace the fun and interactive elements of tabletop roleplay, as well as new tactics in and out of combat.
• Create hilarious chaos and that “actual play” experience ofjokes, mishaps and mayhem.
• Perfect for inspiring new ideas and tactics for new and seasoned GMs alike.
Contents - 100 cards
Recommended Age - Over 14 Years
100 cards of hints, tips and advice for running great RPG Games.
Great for new and seasoned GMs alike, this is the deck of 100 cards that will liven up any RPG. Designed to reward player innovation, and punish complacency, the Dastardly Deck will help DM and GMs make every encounter feel new.
Designed to help keep each encounter fresh, and prevent players tackling each encounter using the same tactics, this deck if packed with ideas, inspiration and fun.
Each card has a piece of advice, from a DM with over 30 years experience, and an example of how they could do this during their game.
• Simple & Easy to Use: DM can select cards at random or use the deck’s advise as a coaching guide in advance.
• Ideal for RPG DM and GMs looking to do something new and encouraging players to embrace the fun and interactive elements of tabletop roleplay, as well as new tactics in and out of combat.
• Create hilarious chaos and that “actual play” experience ofjokes, mishaps and mayhem.
• Perfect for inspiring new ideas and tactics for new and seasoned GMs alike.
Contents - 100 cards
Recommended Age - Over 14 Years